No I'm Not a Human

The world is ending. You’re trapped indoors, while the sun scorches everything outside. Then you hear a knock at your door.

In No, I’m Not a Human, survivors beg for refuge at your door. Many of those knocking will be real humans, desperate for shelter to avoid certain death outside. But some are Visitors—dangerous, non-human entities that look, smell, and sound just like humans.

As the days progress, you’ll learn new ways to spot a Visitor via the public broadcast. If one of these clues sounds like someone you’ve already let in, you can interrogate them and find out the truth. Be ready to pull the trigger if you believe they’re a Visitor, before it’s too late.

The game is not as easy as just denying everyone who comes your way – some survivors may bring rations or provide medical aid to injured survivors. Plus, the survivor’s stories are bound to pull on your heartstrings and test your humanity, undoubtedly filling you with guilt if you turn away a genuine survivor. 

No, I’m Not a Human launches on PC next year. Developed by Trioskaz, the game now has a publishing deal with Critical Reflex, the publishers behind Mouthwashing, and the Steam version of Buckshot Roulette. 

In the latest update post, Trioskaz promises that more developer diaries and teasers are on the way. They’re planning on adding multiple endings to the game, more Visitors to keep each run of the game feeling fresh, and a fluffy cat that roams around your house.

If you want to check out more on the game, check out the game’s official Steam page, or the new trailer that just dropped below.

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